A downloadable game

The OpenDark System Reference Document is an hommage to gothic role-playing games of the 1990's and their dark worlds. 

SRD originally published at the very end of 2007 ; some art has been added, some editing has been done.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorOSR
Tagsd10, Horror, ogl, Psychological Horror, retroclone, storyteller, Tabletop, Vampire
Average sessionA few hours
LanguagesEnglish

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Cover 7.2 MB
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OpenDark SRD 18 MB
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Character sheet 20 kB

Development log

Comments

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(+1)

I really appreciate the effort to keep this SRD available for everyone with such a great layout. You are doing a great job.

(+2)

Thank you ! That document is (hopefully) faithful to the original ideas, and I plan some "heretic" supplemental material...

Here's a list of the main problems I've corrected in the original 2007 document.

Page 4 : order
"The Emotional Traits are Prudence, Passion and Stoicism." => "The Emotional Traits are Passion, Prudence and Stoicism."

Page 7 :
"A character’s starting Ethos is equal to his Prudence (see below) + Stoicism." => "see below" : where ? what ? => I've removed this mention

Page 8 : style
Will : "Spend temporary Will on vital tasks: matters of survival and compelling principle." => "Temporary Will may be spend on vital tasks: matters of survival and compelling principle."

Page 10 : some weird rule from d20 OGL
"If the creature can attack, it applies its Dexterity modifier to its base attack instead of a Strength modifier." => removed

Page 2 + page 42 :
Informal Skills list (1st chapter and 2nd chapter) : Trickery moved where it belongs (before Unarmed Combat)

Page 14 : style
"Once a character takes more Stun damage than his Stun Points, the excess becomes Health Point damage." => "... Health Damage."

Page 15 : style
"The threat always inflicts Health Point damage." => "... Health Damage."

Page 32 : some weird rule from d20 OGL
"A character can take 1 while climbing, but can’t take 3." => removed (I guess the standard rules for safe success apply).

Page 34 : no "Handle Animal" Skill!
Fight while mounted : "(see the Handle Animal Skill)" => remplaced with a footnote for "Profession (animal handler)"

Page 35 : confusion modifier/dice pool
"Use the character’s Athletics modifier or the mount’s applicable dice pool (whichever is lower) to make the jump." => "... the character's Athletics Skill ..."

Page 43 : No Gamble Skill! + confusion modifier/dice pool
"If there are many characters participating, the GM can opt to make a single roll for all of them, using the highest Gamble Skill modifier among them and adding a +2 bonus to the roll." => "... using the highest Trickery Skill among them and adding +2 dice to the roll."

Page 45 : the "Move Silently" skill does not exist!
"Make a Listen/Spot roll against a Difficulty that reflects how quiet the noise is that a character might hear or against an opposed Move Silently roll." => "... an opposed Stealth roll."

Page 45 : cut/paste error
"Listen/Spot" table : line "An encumbered person in walking at a slow pace, trying not to make noise" uselessly repeated

Pages 47-55 : Craft : some shortening
"If the Craft (explosives) roll fails" => "If the Craft roll fails"
"the character simply makes a Craft (visual art) roll" => "the character simply makes a Craft roll"
"the character simply makes a Craft (writing) roll" => "the character simply makes a Craft roll"

Page 47 :
Craft : "This Skill encompasses several categories, each of them treated as a separate Skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural), Craft (visual arts), and Craft (writing)." => "Craft (forgery)" added

Pages 51-52 : forgery belongs to "Craft", not "Trickery"!
Craft (forgery) :
- "... The complexity of the document ... provide modifiers to the Trickery roll, as shown below." => "... to the Craft roll ..."
- "The Skill is also used to detect someone else’s forgery. The result of the original Trickery roll that created the document is opposed by a Trickery roll" => "Craft" "Craft" again

Page 53-54 :
"Disease Fortitude Save Difficulty" => "Disease Con. Diff."

Page 67 : style
Traps and Sabotage : "The GM rolls the roll." => "The GM rolls the dice."

Page 69 : DC's instead of Difficulty!
Analyzing Clues table : "Every day since event (max modifier +1) | +2" => "More than 1 day since event | +1" and "More than 5 days since event | +2"

Page 72 : no "Handle Animal" Skill!
Teach an animal a trick :
"a successful Handle Animal roll" => "a successful Profession roll"
"a -1 penalty on his Handle Animal roll" => "a -1 penalty on his Profession roll"

Page 73 : no "Handle Animal" Skill!
Combat Riding : "making a Handle Animal roll (Difficulty 3)" => "making a Profession roll (Difficulty 3)"

Page 76 : subtract what from what ?
Damage : "Subtract this number from the target’s Toughness + Armor" => "Subtract the target’s Toughness + Armor from this number"

Page 78 : subtract what from what ?
Attacking and Defending : "Subtract this from the target’s appropriate Toughness" => "Subtract the target’s appropriate Toughness from this"

Page 80 :
Knife : notes "Larger knives inflict 2 dmg." => "Larger knives inflict Str +2 dmg."

Page 80 :
Pistol whip : notes "Using a pistol as a melee weapon."

Page 80 :
Stun gun : several changes
Dmg : "STR+3" => "3"
Type : "Electricity" => "Stun"
Notes : "Similar to a taser for melee; 1 charge."

Page 80-81 : some weird rule from d20 OGL
"Purchase DC" (melee weapons table) => column removed

Page 89 :
"For caltrops, this means the caltrops make an attack against the vehicle (see Caltrops)." => those caltrop rules do not exist. => I've changed this following sentence "Failing to avoid an object (including caltrops) results in a collision with the object."

Page 99 : DC's instead of Difficulty!
"Sample Disease" table => DC's replaced by difficulties (Diff 2 for DC's 14-, Diff 3 for DC's 15+)

Page 109 : No "Heal" Skill!
"The Heal skill cannot identify any physical cause for the symptoms" => "The Treat Injury Skill cannot identify any physical cause for the symptoms"

Page 112-113 : impossible Empotional Trait + Attribute combination, "Concentration" looks like the adequate Skill
Psychokinesis :
"Wits + Prudence" (should be "Wisdom + Prudence" by the way) => "Senses + Concentration"
"Wits + Knowledge (occult)" (should be "Wisdom + Knowledge (arcane lore)" by the way) => "Wis + Concentration"

Page 114 : two types of Toughness
Toughness : "Add x to Toughness" => "Add 1/2/3/4/5 to Stun Toughness; add 1/1/2/2/3 to Health Toughness."

Page 123 : impossible Empotional Trait + Attribute combination
Places of Power : "The character usually meditates for an hour, making a Wis + Prudence roll" => "The character usually meditates for an hour, making a Wis + Concentration roll"

Page 124 : impossible Empotional Trait + Attribute combination, "Concentration" looks like the adequate Skill
Drain Will : "by making a Passion + Charisma roll" => "by making a Att + Passion roll"

Page 126 : typo
"Spirits don’t have Attributes or Skills, they use Emotional Traits to perform all tasks. Divide available ranks between Passion, Prudence and Stoicism from a pool based on the spirit’s power." => Prudence, not Prejudice

Page 128 :
"Remember that supernatural beings often have special vulnerabilities. See Chapter One and Three for details." => Nothing about vulnerabilities in chapter 3... => I've removed this mention